Mushrooming Level Planner
XP comes from rarity, so the planner turns your hourly XP and your current level into a date for the next area unlock.
Fastest unlock to aim for
Next unlock: level 20 — the road up Azure Peak.
30,205 XP to go, about 5.0 hours at 6,000 XP an hour.
Your level and your rate
In game: the number beside your XP bar, and the top row of the Levels menu.
In game: nowhere. Time one hour of picking and read how far the XP bar moved, then type that number.
In game: the Settings code box for a code, the tonic shelf for Sage Tonic, the Robux shop for Double XP.
XP to each unlock level
- Level 20 — the road up Azure Peak5.0 hours
- Level 40 — the Gravekeeper's quests29.4 hours
- Level 45 — Gloamwood39.6 hours
- Level 60 — The Rootways, down the well in Fernhollow81.9 hours
- Level 70 — Take up the ??? (Who Keeps the Light)120.8 hours
- Level 85196.9 hours
What this planner takes and returns
Three inputs, one plan: the level you are on, the XP you earn and the boost you run.
Inputs
- Current level
- XP earned per hour
- XP boost (none, 2x XP code, Sage Tonic 39 R$, Double XP upgrade 299 R$)
Outputs
- XP still needed, time to each unlock level, and the fastest unlock to aim for next
How the times are worked out
Hours = XP still needed ÷ (XP an hour × boost). The XP still needed is the totalXp on the target level row minus the totalXp on the row for your current level.
The wiki table has 84 rows. Row 1 is 45 XP for level 2, and a row totalXp is the XP you have banked when you reach the level on the next row, so level 20 is 30,205 XP in total. A player at level 1 needs all of it; a player at level 19 needs the remainder. Level 85 is the last row and has no unlock of its own, which is why the planner marks it and looks for the last recorded unlock at level 70 instead.
Two numbers the planner cannot know, and does not guess:
- Progress inside the current level. The count starts at the beginning of the level, so a bar that is already half full arrives sooner than the hours shown.
- XP an hour. No in-game screen reports it, so the number you type is the whole input, and a better route or a busier server changes it without asking.
Quest and order XP is left out: the table prices mushroom XP by rarity, and order or quest rewards are not written down per level anywhere on the wiki.
All three boosts double XP, so they halve the hours. A 2x XP code and a Sage Tonic (39 R$) both run on a timer, and a tonic lasts ten minutes, so over a full hour they cannot double everything; the planner applies the doubling to the whole hour and reads as the best case. The Double XP upgrade (299 R$) is a permanent pass and does cover the whole hour.